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Artlantis R
Artlantis R is a unique and ideal tool for performing very high resolution rendering easily and in real time.
The new FastRadiosity engine now lets you compute images in radiosity -- even in preview.
Another innovative feature of Artlantis R is that 3D objects and vegetation can be used directly in the preview window
by simply dragging and dropping them. This enables users to work on different scenarios quickly and to simulate true virtual
scenes in a real environment.
Interface
Born of the concepts that made Artlantis Render a success (with over 65,000 users in 80 countries), the Artlantis R interface,
like each of its functions, meets the demands for computing speed, user friendliness and high-resolution representation.
Connectivity
Artlantis R combines the most advanced and efficient functions for realistic simulation of hardware and lighting needed
for any 3 dimensional project. Communicating directly with leading CAD Architecture software (such as ArchiCAD, VectorWorks,
SketchUp, AutoCAD, Arc+, etc.), Artlantis R has the advantage of import functions for the main CAD formats: DXF, DWG, 3DS, etc.
Shaders
You can dress each object, surface and detail of a 3D scene with its own material (called a shader) by simply dragging and
dropping from a catalog that you create and populate however you like. There are collections of optional additional shaders
available on CD-ROM, so you can expand the standard library whenever you wish.

Heliodons & Lights
Lighting highlights the objects, just like in the real world. From the low-key lighting of dawn to the glare of midday, from the
solitude of a crypt to the backlighting of a bay, Artlantis R has all of the light sources (spotlight, bulb, sun, sky) and aerial
effects (atmospheres, radiosity, turbulence, diffraction, halo) needed to compute the most realistic lighting models.
Objects
Artlantis provides a superb object manager that makes it easier to expand a scene layout and make it even more realistic.
Whether you are working with vegetation, people, furniture or simple decorative knickknacks, you can manipulate all of these
either in 3D or 2D, and make graphic control of these objects dependent on scene-specific factors (such as hierarchy, catchpoint, season).
This makes scene layout easier than ever.
Perspectives & Projected Views
Each projected view, clipping and perspective can be stored independently and recalled from the user-defined list at any time. Every view
that is recalled in this manner will be recalculated with all of the parameters that make up its environment (geographical position, camera
placement and focal distance, light sources, date and time, foreground and background, etc.) The Batch Render function can be used to calculate
these views at any time, on final rendering, with a single mouse click.
Technologies
Artlantis R has exceptional conditions that define and are essential for creative and efficient use, display speed, spatial positioning and
the most advanced computation performance. The RayBooster raytracing calculator and HPC SA's FastRadiosity engine bring speed and realism to
the most sophisticated scenes, such as by reducing light reflection. With the projected view placement interface, it allows the user to
completely control positions in three dimensions (light sources, cameras, objects, etc.). Taking advantage of the latest, most advanced
technologies, such as multiprocessor management or OpenGL navigation, Artlantis R brings revolutionary new concepts to the field of imaging.
Discover more about this new version at www.artlantis.com
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